<Audio>
This is documentation for the upcoming new <Audio>
tag.
Not to be confused with the older <Audio>
tag from remotion
.
Very experimental: This component is in a very early stage and does not support some basic features such as playback rate. The current focus is on correctness, not on performance.
We recommend that you use <Audio />
for now.
This component imports and displays a video, similar to <Audio />
from remotion
but during rendering, extracts the exact audio using Mediabunny instead of FFmpeg.
Example
tsx
import {AbsoluteFill ,staticFile } from 'remotion';import {experimental_Audio asAudio } from '@remotion/media';export constMyVideo = () => {return (<AbsoluteFill ><Audio src ={staticFile ('audio.mp3')} /></AbsoluteFill >);};
You can load a video from an URL as well:
tsx
export constMyComposition = () => {return (<AbsoluteFill ><Audio src ="https://remotion.media/audio.wav" /></AbsoluteFill >);};
Props
src
The URL of the audio to be rendered. Can be a remote URL or a local file referenced with staticFile()
.
trimBefore?
Will remove a portion of the audio at the beginning (left side).
In the following example, we assume that the fps
of the composition is 30
.
By passing trimBefore={60}
, the playback starts immediately, but with the first 2 seconds of the audio trimmed away.
By passing trimAfter={120}
, any audio after the 4 second mark in the file will be trimmed away.
The audio will play the range from 00:02:00
to 00:04:00
, meaning the audio will play for 2 seconds.
For exact behavior, see: Order of operations.
tsx
export constMyComposition = () => {return (<AbsoluteFill ><Audio src ={staticFile ('audio.mp3')}trimBefore ={60}trimAfter ={120} /></AbsoluteFill >);};
trimAfter?
Removes a portion of the audio at the end (right side). See trimBefore
for an explanation.
volume?
Allows you to control the volume of the audio in it's entirety or frame by frame.
Read the page on using audio to learn more.
Setting a static volumetsx
import {AbsoluteFill ,staticFile } from 'remotion';import {experimental_Audio asAudio } from '@remotion/media';export constMyVideo = () => {return (<AbsoluteFill ><Audio volume ={0.5}src ={staticFile ('background.mp3')} /></AbsoluteFill >);};
Changing the volume over timetsx
import {AbsoluteFill ,interpolate ,staticFile } from 'remotion';import {experimental_Audio asAudio } from '@remotion/media';export constMyVideo = () => {return (<AbsoluteFill ><Audio volume ={(f ) =>interpolate (f , [0, 30], [0, 1], {extrapolateLeft : 'clamp'})}src ={staticFile ('voice.mp3')} /></AbsoluteFill >);};
name?
A name and that will be shown as the label of the sequence in the timeline of the Remotion Studio. This property is purely for helping you keep track of items in the timeline.
onError?
Currently not supported!
playbackRate?
Currently not supported!
loop?
v3.2.29
Makes the audio loop indefinitely.
Example of a looped audiotsx
export constMyComposition = () => {return <Audio loop src ="https://remotion.media/audio.wav" />;};
loopVolumeCurveBehavior?
Currently not supported!
muted?
The muted
prop will be respected. It will lead to no audio being played while still keeping the audio tag mounted. It's value may change over time, for example to only mute a certain section of the audio.
Example of a muted videotsx
export constMyComposition = () => {return <Audio muted src ="https://remotion.media/audio.wav" />;};
acceptableTimeShiftInSeconds?
Pending removal: Future iterations will also have client-side playback and not support this prop which was designed for the <audio>
tag.
pauseWhenBuffering?
If set to true
and the audio is loading, the Player will enter into the native buffering state. The default is false
, but will become true
in Remotion 5.0.
showInTimeline?
If set to false
, no layer will be shown in the timeline of the Remotion Studio. The default is true
.
delayRenderTimeoutInMilliseconds?
Customize the timeout of the delayRender()
call that this component makes.
delayRenderRetries?
Customize the number of retries of the delayRender()
call that this component makes.
onAutoPlayError?
Pending removal: Future iterations will also have client-side playback and not support this prop which was designed for the <audio>
tag.
crossOrigin?
Pending removal: Future iterations will also have client-side playback and not support this prop which was designed for the <audio>
tag.
useWebAudioApi?
Pending removal: Future iterations will also have client-side playback and not support this prop which was designed for the <audio>
tag.
Setting the cache size
@remotion/media
keeps a cache of video and audio frames.
By default, the cache may grow to up to 50% of the available system memory.
The rendering APIs allow you to customize this limit on a per-render basis.
See in renderMedia()
for example: mediaCacheSizeInBytes
.